![]() +20% Recovery Time for Wizard Spells not of the Transmutation School. Penalty: Lose access to spells from Enchanting and Evocation schools. ![]() ![]() While in this form, spells are disabled, but physical attributes are increased. You can also choose to play with a specific minion instead. Gain " Form of the Fearsome Brute" spell: Transforms the wizard into an Ogre. This class is great if you prefer to raise your army and support it in order to kill enemies. I have a ranged spellcaster provide CC and a priest to buff and heal the Watcher. Once you hit max focus or its safe to engage, use Escape to reposition behind enemies. +20% Recovery Time for Wizard Spells not of the Enchanting School.īonus: +1 Power Level with Transmutation Spells. I usually start combat with a ranged weapon to build up focus while a shield tank engages enemies (fighter is the best because they can grab and knock down enemies). Penalty: Lose access to spells from Illusion and Transmutation schools. Gain " Free Action" passive: Once per encounter, when the wizard is affected by a Dexterity Affliction, they will clear that effect and become temporarily immune to Dexterity Afflictions. +20% Recovery Time for Wizard Spells not of the Conjuration School.īonus: +1 Power Level with Enchanting Spells. Penalty: Lose access to spells from Evocation and Illusion schools. Familiars are poor at combat, but provide passive bonuses to their master. This makes the Wizard good at Multiclassing. Many of these spells can be cast rather quickly, which renders them viable in melee range. Gain " Conjure Familiar" spell: Summons a helpful creature to aid the wizard. Wizards in Pillars of Eternity 2: Deadfire are a casting class that has a wide variety of spells. Bonus: Gain +1 Power Level with Conjuration Spells. ![]()
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